I was hoping that I wouldn’t have to write anymore on this subject. Infact I predicted (somewhat cryptically) in my last piece that the whole GamerGate(sigh) issue would inevitably, and quickly blow over.
Anyone requiring clarification on the basics surrounding GamerGate(sigh) should see my earlier piece.
While the main furor does seem to be passing, the majority of games journalists have still dug their heels in and refused to accept any degree of culpability on their behalf. Instead, they are carriying on their attack of the gaming community at large, though perhaps under a more restrained guise.
A short one this, but jump to the cut for a rousing tour of the incredibly spooky Metro 2033 D6.
I was going to go for a less provocative title, but then realised it summed up my thoughts on the current situation pretty well.
Read my thoughts on the current debacle after the cut.
Following on from the roaring success (cough) of my first MB piece, I’m going to follow it up with another.
This time I’m going to be discussing just why I love playing the Assault Map in CounterStrike:Source. Read my thoughts after the cut.
I was thinking the other day, shortly after realising that I still have a blog…. Ahem… That it’s interesting how certain parts of games just stay with you. Not the games themselves, though obviously they are a huge part of it, but certain levels, characters or areas. Sometimes it’s just one little part that elevates the whole from just good to truly great. So I figured I’d go over some of the bits that stuck in my head the most.
I’m hoping this’ll turn into a regular piece… Assuming I remember I have a blog more often.
Jump after the cut to see the first bit: No Mercy’s Elevator stand-off.